![]() ![]() Fans of the series will definitely get some enjoyment out of it, especially if you import the paddle controller, but those like me who were looking for something a bit more will likely be disappointed. It's classic Arkanoid, but that's all it is, and you can't help but feel that Taito could have done more with the game (especially if you look at Space Invaders Extreme). Other games on the DS have out-Arkanoided Arkanoid DS. It's not a terrible game by any means, but not a great one either. The core is now publicly released after a very long development cycle that required transposing several PCBs of real arcade hardware (a mix of arcade PCBs, old. Seems ok, can't say the first 5 levels impressed me that much if you compare it to. There really isn't that much more to say about Arkanoid DS. The first 5 levels from the new DS version due in Japan is here. And that's just disappointing (well, for fans of Doh at least). And on a side note, where's Doh? The staple villain of the series, Easter Island-headed Doh, is nowhere to be found. The visuals are nice, and you have the ability to customize everything from the blocks you're breaking to your paddle to the music and background of a stage, which is an interesting feature, but it doesn't have any bearing on the core gameplay at all. There's one track in particular that was stuck in my head for hours after I'd turned my DS off (it has vocals!). One big plus I can give the game, though, is that the music is absolutely awesome. Maybe if I had one of those nifty paddle controllers it'd be different, but sadly I don't. I'm a big fan of these kind of games, but Arkanoid seemed too plain for me. I personally got tired of Arkanoid DS pretty quickly. The game also takes advantage of Nintendo WiFi Connection for multiplayer and worldwide ranking purposes. ![]() Those who are not familar with this classic, you control the 'Vaus', a space vessel that acts as the games 'paddle' which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. More interesting is Quest Mode, which takes you through the same set of levels, but gives you certain requirements that need to be fufilled in order to complete the stage. The original Arkanoid was (and far more blatantly than Space Invaders) inspired by the original Breakout, only in this case the difference was. description Arkanoid DS is a remake of Taitos popular arcade game originally developed in 1986. Clear Mode also has a Darius-like branching level system, ensuring that you won't see the entire game in a single playthrough. The game's main mode, Clear Mode, simply has you progressing through the game's stages, breaking blocks to clear levels. Unlike Space Invaders Extreme, the main gameplay in Arkanoid DS doesn't differ too much from previous installments in the series. Is this classic series revival in the same league as it's Space Invaders brethren? Now Taito brings us the latest in the series, Arkanoid DS. The original Arkanoid came out on just about every system known to man at the time, and it's sequels were also ported to several systems. For those unfamiliar with Arkanoid, the gist of the game is that it's Breakout, but with power-ups. Taito's other remake of a classic franchise, Arkanoid DS, came out the same day as Space Invaders Extreme, and for the same price too. ![]()
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